﻿#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Common/POIData.h"
#include <Common/POIData.h>

#include "POIActor.generated.h"

UCLASS()
class SUBWAYSTATION_API APOIActor : public AActor
{
	GENERATED_BODY()
	
public:
	// 设置此 actor 属性的默认值
	APOIActor();

protected:
	// 已在游戏开始或生成时调用
	virtual void BeginPlay() override;

public:
	// 已调用每个帧
	virtual void Tick(float DeltaTime) override;

public:
	FPOIData DataInfo;
};
